
HTML5 Omega Race
After ages of fiddling and procrastinating hoolikon finally has it’s first playable HTML5 game — the classic Omega Race. Though some things could be done better, it plays quite a lot like the original. Instead of using sprites all of the images are drawn with the <canvas> line drawing utilities which I like a lot due to the transformation matrix which not only saves a lot of extra geometry code but reminds me so much of OpenGL. Various attempts at adding sound were tried, but as it stands I am very unhappy with the state of HTML5 audio and it seemed like a fake-out to use something like SoundManager2.
Controls are described in the game, though we suggest using a mouse/keyboard combo due to the bad key-repeat speed of most browsers. The size of the playfield is based on the size of your window when you start the game, so if you wish to change it just resize your window and click reload. If it seemed worth it, I’d add a couple of icons to resize the level but I’m basically done with this project.
If you find any bugs or have suggestions, please e-mail us at bugs@hoolikon.com.